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Monday, February 13, 2012

Educate to Innovate Initiative

Recently President Obama said in the State of the Union Address that he wants to focus on "educating for innovation" because we need to compete in a global world. (See the White House webpage here.) The website says this will be done through:
"five major public-private partnerships are harnessing the power of media, interactive games, hands-on learning, and community volunteers to reach millions of students over the next four years, inspiring them to be the next generation of inventors and innovators."

The part that bothers me the most about this statement is "media and interactive games".  From the list of contributors on the website, it seems like video games to me.

Several years ago before I started educating my children at home, I worked in a computer lab at the local elementary school where my children attended. I oversaw a set of educational games that were engineered to teach the children for the state's mandatory testing. The school district was shown all kinds of charts and predictions on how much the children's test scores would improve with this system. The school district spent hundreds of thousands of dollars to purchase this system for all of the schools and built additional computer labs in each school, then employed teachers like myself to implement and oversee the system.

I had access to two years worth of records on the student's test scores and I can firmly say that across the board absolutely NO improvement was made. A handful of individuals had improved scores, but as a whole it was a huge failure. In fact, the school lost some of the funding used for state testing after the second year. In other words, their test scores went down, not up. The school's test score rating in the state was lowered and they lost funding based on these results.

So what does that tell us? Could it be that entertaining educational products do not work?

In a 2003 study done about improving test scores using an ILS (Integrated learning System a.k.a technology driven, game like teaching) the following was reported:
"Controlled studies of ILS effects on reading achievement carried out over a period of three decades suggest, therefore, that ILSs do not usually make meaningful contributions to reading improvement in elementary schools."

However, if you do a search over the web you'll find countless websites telling us that educational video games do improve test scores. So what should we believe?

First of all, if you spend all your time teaching to the test then test scores will most likely improve. But what effect does that have on education for the individual? It might mean they know everything that their classmates know, but for how long? What cements that knowledge in place long-term?

Second, what do test scores matter in the world anyway? Does a student who does well in science and math always become an innovator? Does a student who aces the math section on the SATs always become an inventor?

I am a firm believer that we are what we eat. I also believe that we are what we read. If I spend all my time reading Comic Books, then I will only understand short sentences with very little plot. My focus will be minimal in understanding how the world works. I'll remain at a childish state of knowledge.

If I study Jane Eyre, Shakespeare, Socrates, Euclid, Einstein...all the great classics, I will be able to understand good vs. evil, philosophy, science, history, etc. My ability to discuss things of value will greatly improve and I'll know what the great minds of our world knew. I will grow to a mature state of knowledge.

I will become what I read.

The question is...what do people who focus on media and video games become?

4 comments:

  1. Your article made sense to me until you brought comic books into the conversation. I have no experience with ILS whatsoever, but I have a lot of experience with Archie Comics. I never needed to read comics to gain human interaction: I have a large family, extended family, always had plenty of friends who lived nearby, and I went to public school. But I learned *a lot* of valuable, applicable, and timeless truths from Archie comics. I can say that the plots were rarely, if ever, shallow. The sentences and stories were often short, but that tended to drive a lesson home with incredible poignancy. And since the characters were in hundreds of stories that were set in different seasons, holidays, decades (Archie has been around a while), as well as showing a diverse set of income levels, professions, personalities, and degrees of character enlightenment, I got to see situations and points-of-view far beyond the limits of my home or public school. I also first started to learn to draw the human form from Archie Comics --long before the art classes of high school. I got better at my multiplication tables because one story featured a little lesson with tips. I learned things about cooking and baking because these were strengths of two of the characters. I learned about Bar-B-Que (which my family didn't do a lot of) because it was an interest of some of the male characters. I learned about love triangles and resolved to never get involved in one. I learned about relationship break-ups and the importance of moving on, long before I had a boyfriend. I do love the classics, and I have read and do read a lot of them especially since entering adulthood (and attending George Wythe College); Jane Eyre is one of my very favorite stories. However, I learned a lot more from Archie Comics than I did from Jane Eyre...and I have a pretty good understanding of the story. All I'm saying is that you make a good case against ILS, especially since you note your sources. But my experience with comics doesn’t begin to resemble what you describe.

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  2. I believe that there are probably Classics in Comic Books as well as other genres. I do not have personal experience with any, especially with the type of deep connection with them that you describe. I mention Comic Books in particular because I see many male students who only experience reading through Comics. This stilted reading level can cause problems for them when they try to transition to classics of another nature. Most of the student who are in this mode typically only read super hero types, which I think will limit them in the long run in understanding how the world works.

    I would love to delve deeper into understanding Comics. Maybe you could share a list of Comics that are on your classics list so that I can steer students that are heavily set in "comics only" to help at least give them ones that may serve them as classics.

    Thank you for posting. I am always open to expanding my understanding of what formulates a "classic" for others. My own experience being limited in scope, as is everyone's I think. :)

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  3. I have a very long response which I hope is helpful, but is too long to post. Is there an email I can send the response to, or should I post it in sections?

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